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Infusing boss shards into different slots can prove to be an interesting game of risk vs. While fighting the feral Deer God, who attacks with lightning-fast swipes and poisonous roots, I instead respec’d to give myself increased speed to keep up with his great strides across the arena, while flaming leaves I spawned chased him down for guaranteed chipdamage. Those swords later shattered upon a successful counter, briefly tripling damage and providing me a moment of solace in the chaos. Going up against Hyem, a frostbitten armored warrior with the power to slow my dashing, I found myself suiting up with a defensive ability that spawned swords of light with each bloodburst attack. Eldest Souls' boss rush is designed to be played through multiple times. I loved this freedom because it consistently surprised me with what combinations were viable. Mercifully, you can completely respec your character any time between fights. Equippable “shards” gained from defeated bosses can also give you extra abilities or buffs depending on how you slot them for further customization. What results is a nearly nonstop dance of dodging and exchanging desperate blows.Ī skill tree lets you specialize your combat style between three branching options as you progress: Windslide, which focuses on movement and speed, Berserk, which improves your damage output, and Counter, which buffs your defensive options.
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To that end, Eldest Souls very much encourages an in-your-face play style, with charged and bloodburst attacks replenishing small fragments of health, much like Bloodborne. There are no enemies to fight outside of its 10 bosses, so you’re never more than a few hits from death. With your giant obsidian sword, you can use a basic swing, a dash, a charge attack, and a powerful “bloodburst” attack that drains your charge. Switching influences, Eldest Souls’ combat takes more inspiration from Bloodborne than it does Dark Souls, with a quicker pace and emphasis on aggression. It doesn’t even get close to the lofty heights of Gwyn or Artorias’ fates, and it’s fairly average stuff for dark fantasy lovers, but it’s still entirely serviceable for what we’re here for: big, beefy boss battles. Now it’s up to one final hero with an oversized obsidian sword to kill every remaining god still dwelling inside the Citadel and sort out the world’s fate. Humanity revolted, caging the gods inside of a massive Citadel, bringing peace to the land.until Eksyll showed up again, committed some heinous experiments on his fellow gods, and brought about the near-extinction of humanity. Borrowing heavily from Dark Souls’ infamous intro, it establishes a world where men and gods came into being at the same time, but mortals eventually found themselves subjugated thanks to the machinations of a god named Eksyll. It doesn’t mirror their same sense of exploration, but if a souls-like focused almost exclusively on boss battles sounds great to you, look no further.Įldest Souls’ artistic and narrative influences aren’t so much worn on its sleeve as they are written on a signboard draped around its body. Despite having a name that would make a copyright lawyer sweat, this overtly FromSoftware-inspired action game manages to establish its own blend of addictive, brutal combat and gorgeous art direction that rivals its 2D and 3D peers. Perhaps no modern game is more blunt about its influences than Eldest Souls.
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